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Devlog
Strike Of Gods
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Devlog
4/18 Art Log
April 20, 2025
by
ColorfulLion
Due to the break I wanted to take some time for myself before jumping back into production but I still wanted to make some progress, so i revisited the menu sketch. The vision for this new menu was sl...
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4/4 - 4/11 Art Log
April 20, 2025
by
ColorfulLion
For the past two weeks I was a little stumped on how to continue any of the major parts of the games, so to try and use my time wisely i revisited some unfinished things, mainly the icons for the char...
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Progress on the game (03/07)
April 07, 2025
by
eclipse2101
I apologize for not giving any updates on programming side of the game for over a month. I try to make Biweekly updates trust. Also I might actually go through with the video dev logs if I got the tim...
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3/24 Art Log
March 30, 2025
by
ColorfulLion
More Progress on Wu Map - Kept the idea of the the bridge in mountains but changed perspective to give the area more space for background elements...
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3/10 Art Log
March 15, 2025
by
ColorfulLion
Updated Ikaris design/posing - made to be more faithful to traditional oni attire despite the lack of female onis being depicted Character Portraits - Each fighter will have three per and are connecte...
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Strike of Gods SoundTrack Music Updates 3/10
March 12, 2025
by
CarvinJ
Nothing new from last Dev log for the soundtrack, but currently working on improving Oni's stage Background music...
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Cinemachine & Trailer/Opening
March 12, 2025
by
StudyOfWumbo
Having a cinematic (albeit simple) can be impactful for a game to have. It can be a way to show off the artwork and give the game more personality. For the first build of the cinematic, I simply used...
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Camera Work
March 05, 2025
by
StudyOfWumbo
One of the most important aspects of a fighting game is the camera. In a traditional fighting game, the camera needs to find the midpoint between player one and player two. To implement this, a Follow...
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Progress on the game (03/03)
March 03, 2025
by
eclipse2101
Ok so I know I haven' t been working on the dev log for awhile. As of now I mainly worked on the combat and most of the framework on the game. So far the win condition and the health bar works well. T...
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Strike of Gods SoundTrack Music Updates
March 03, 2025
by
CarvinJ
These are the most recent sounds made for our game that I made designed. Main Menu Background Music - We wanted something groovy so we want with a punk like sound to get people jam once they open the...
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February Art
March 01, 2025
by
ColorfulLion
#2D, #mythology, #futuristic
-Sketched poses for Lux (Idle, Crouch, Jump, Dash Back) -Updated Main Menu Concept Sketch -Pause Menu Buttons + Updated Pause Menu Concept Sketch -Fighter Name Cards (Only Lux and Wu) -Ikari Concept S...
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October-January Art
March 01, 2025
by
ColorfulLion
#2D, #Futuristic, #Mythology
OCTOBER -Oni Stage -Menu Buttons WIP (STRIKE/FIGHT, GALLERY, SETTINGS, CREDITS) NOVEMBER -S.O.G Title Card -Health Bar (+ Timer, Meter Bar, & Portraits) -S.O.G Cover Art + Back Cover JANUARY -Weapon C...
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September Art
February 28, 2025
by
ColorfulLion
##characterdesign, ##menu
CHARACTERS (Designs + Lore Subject to Change) Lux - Ram Engineer loosely inspired by Hermes with his main focus being his legs and detachable horns made from ancient tech that he folded to fit his nee...
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Current State of the Game
November 12, 2024
by
StudyOfWumbo
Currently, the game's progress is going slowly but surely. As of right now, the main menu's prototype is created, Oni's stage is complete, but the combat is still under construction. With the use of d...
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